By Alan Thwaites
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Extra info for 100 Ideas for Teaching Primary Mathematics
33 IDEA W H AT ’ S M Y N A M E ? 27 34 KEY AREA RESOURCES GROUP SIZE Number 0–9 number cards Any The object of this game is to say the name of a number from a given number of digits. Use two sets of 0–9 number cards. Shuffle the cards and place them in a pile face down. Agree a number of cards to be turned, say, five. This can change during the game if appropriate. The cards are turned, say, 7, 3, 0, 2, 7 and the player names the number, ‘seventy-three thousand and twenty-seven’. Discard a zero if it turns up first, or make it the second digit.
G. 4⁄6 to 2⁄3. Once turned, each domino must be removed from play. When all the dominoes have been used – with an equal number of turns per player – everyone totals their scores and the highest number wins. Players can help each other with any of the calculations as high scores are a matter of luck. IDEA 26 FRACTION DOMINOES KEY AREA VARIATION Try playing the game with vulgar fractions. The revealed domino is interpreted with the higher number of spots as the numerator. There will be no simplification bonuses.
G. 6⁄6, can also be included. Place the  cubes in a fixed line. Shuffle the fraction cards and place them face down. g. the 3⁄4 card should render nine cubes separated. DIFFERENTIATION The simplest way to play is using varying numbers of bricks and the child finds just half or quarter. Use the single numerator for intermediate difficulty. For the ultimate challenge, include decimal fractions and percentages with larger multiples of cubes. IDEA 17 GIVE ME THE FRACTION KEY AREA 21 IDEA S E Q U E N T I A L PAT T E R N S 18 KEY AREA RESOURCES GROUP SIZE Sequences Assorted coloured cubes Photocopied grids (see preparation below) Colouring pencils Any This is an early sequencing activity for KS1.
100 Ideas for Teaching Primary Mathematics by Alan Thwaites